good spec for raiding or pvp?

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Medus
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good spec for raiding or pvp?

Postby Medus » Sun Nov 08, 2009 8:36 pm

http://www.wowarmory.com/talent-calc.xm ... 1300200000nnnow i was thinking of replacing Backlash for Amplify Curse, Curse of Exhaustion, and 1 point more in Emberstorm, but i really need a skilled warlock to tweak this guild for me, my rogue in Dawnbringer Kobold, is lvl 72 and my highest lvl soo im still kinda a n00b ;p, np.s.-spec needs to have Soul Leech, Imp:Soul Leech, Soul Link, and Siphon Life, all other points can be tweaked as much as possible, but i need someone to tweak them plz ;)

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Asarelah
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Re: good spec for raiding or pvp?

Postby Asarelah » Mon Nov 09, 2009 6:21 am

Warzen's time on the forum has been limited or he would have answered this. Ask him in game on Imrikk or Warzen.
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Re: good spec for raiding or pvp?

Postby Lokistrazsza » Mon Nov 09, 2009 3:59 pm

I hope this is at least somewhat helpful.. nnCopied from <Goon Squad>'s private boards, so apoligies if the G word or R word appears in there somewhere, I did my best to proofread it before I copied it. I'm not sure if you have to be a member to follow the link, but here is my reference material: http://forums.somethingawful.com/showthread.php?threadid=3185255n------------------------------------------------------------------------------------------------------nIII. Level 80 Talent SpecsnnThe theoretical max DPS for any particular spec changes with each minor patch and sometimes between. I strongly recommend reading the EJ Simulationcraft thread to get the most up-to-date information.nnAs of the time of this writing, Affliction and 0/13/58 builds are approximately tied for top theoretical DPS. Demonology has lagged behind considerably in raw DPS but features significant survivability improvements for PvP. It's not seen much in PvE.nnnQuick-and-dirty explanation of prominent PvE specs:nnhttp://talent.mmo-champion.com/?warlock=235002200102351005350033115100000000000000000000000000055001205000000000000000000n53/0/18 - Glyphs of Haunt, CoA, Life Tap. Doomguard for pet when cooldown is up, otherwise Succubus. This is your typical Affliction DoT spec, which depends on 100% Haunt uptime and a solid DoT rotation to do maximum damage. Somewhat simplified by the UA/Immolate changes, this is still challenging to maintain.nnhttp://talent.mmo-champion.com/?warlock=000000000000000000000000000003220030003000000000000000005203205210331051335230351&glyph=000000000000&version=10192n0/13/58 - Glyphs of Conflagrate, <Two of: Immolate, Life Tap, Incinerate>. Use Curse of Doom instead of CoA if time to mob death <60 seconds. This is the highest-DPS Destruction spec due to Replenishment significantly reducing Life Tap time.nnRecent simulation testing (by our own Rurutia) indicates replacing the Immolate glyph with Life Tap results in a DPS increase of around 50, or ~.7%, if you Life Tap every 40 seconds to keep the buff up. If you're like me and you tend to go long stretches forgetting to tap because of how awesome Replenishment is, you might be better served to keep the Immolate glyph slotted. You could also swap out the Incinerate glyph for Life Tap, giving a DPS increase of around 20. This is obviously a much smaller gain, and if you can keep the Tap buff active you'd be much better off replacing Immolate.nnhttp://talent.mmo-champion.com/?warlock=030000000000000000000000000003220030003000000000000000005203215220331051035030351n3/13/55 - Glyphs of Conflagrate, <Two of: Immolate, Life Tap, Incinerate>. Use Curse of Doom instead of CoA if time to mob death >60 seconds. This is a Fire Destro build that gives you a bit more gearing choice thanks to having the spell hit talent. Slightly lower theoretical DPS when you can reach hit cap without Suppression, but this is a very strong build. Cast Chaos Bolt whenever cooldown finishes, unless you first need to renew Immolate or cast Conflag. See the notes above on Immolate vs. Life Tap. Note that this build lacks Replenishment and is likely to need to Life Tap more, making glyph buff upkeep easier.nnhttp://talent.mmo-champion.com/?warlock=000000000000000000000000000000320330113520252013523135155000005000000000000000000n0/56/15 - Glyphs of Life Tap, Felguard, Immmolate. Use Curse of Doom if time to mob death >60 seconds. Use Corruption and Immolate if mob health >35%, and Shadow Bolt for your nuke. Use Soul Fire Weaving (see below) below 35% mob health to the exclusion of re-applying DoTs unless the DoTs are guaranteed to last their full duration. As I said, Demonology builds do not push the same DPS as other trees. They do, however, have one thing to recommend them: Demonic Pact. If your group lacks an Elemental shaman, DP is the only way to replicate their spell power buffs. You'll also get a fully-upgraded Felguard and a host of neat abilities like Metamorphosis that are a hell of a lot of fun to play with.nnnWhat is Soul Fire Weaving? It's the use of the Decimation talent to maximize DPS when a mob is under 35% health. In order to pull this off, you'll need sufficient haste (if you're in full Naxx gear and didn't intentionally avoid haste, you probably have enough) and sufficient range. Always try to stand 30 yards from the mob if possible. The idea is to cast a Shadow Bolt (or, for Destruction specs (none listed here because they aren't competitive raid DPS nor offer anything in the way of raid buffs), Incinerate), then cast a Soul Fire before the first spell lands, thereby keeping up your Decimation buff indefinitely by alternating spells. Ideally it looks something like this:nnStart casting Shadow Bolt 1nFinish casting Shadow Bolt 1nStart casting Shadow Bolt 2nShadow Bolt 1 lands, procs DecimationnFinish casting Shadow Bolt 2nStart casting Soul Fire 1nFinish casting Soul Fire 1, consume DecimationnStart casting Shadow Bolt 3nShadow Bolt 2 lands, procs DecimationnSoul Fire 1 landsnFinish casting Shadow Bolt 3nStart casting Soul Fire 2nFinish casting Soul Fire 2, consume DecimationnStart casting Shadow Bolt 4nShadow Bolt 3 lands, procs DecimationnSoul Fire 2 landsnetc.nnThe listed Demonology spec should not break this sequence to re-apply DoTs unless you're sure the mob will live for the spell's full duration. Destruction specs should break this sequence whenever you need to renew Immolate, and cast Conflagrate whenever its cooldown finishes. If you do break sequence, be sure you finish on an Incinerate so you'll have a fresh instance of Decimation to play with, and start the sequence with another Incinerate to prepare for the next Decimation you'll need. Note that a cast sequence of SB/SB/Soul Fire or Incin/Incin/Soul Fire (known as a 2:1 sequence) may be necessary due to some fight conditions. While this will reduce your DPS somewhat, the inclusion of Soul Fire will still represent a DPS gain.
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