Wrath of the Lich King Alpha Leak!!!!!!!!!

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Wolfz
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Wrath of the Lich King Alpha Leak!!!!!!!!!

Postby Wolfz » Tue May 20, 2008 9:11 pm

Check out the screen shots from Wrath of the Lich King Alpha!!!!!!!


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Image

I hope that the felbat would be able to tame :P

P.S trying to get into alpha testing :P
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Re: Wrath of the Lich King Alpha Leak!!!!!!!!!

Postby Cebjyre » Wed May 21, 2008 4:00 am

Awww, look at the cute little gnome death knights.

From those pics, I'd probably go for a death cow.

Bigger versions of the character creation screen images (including the ones missing from that pic) are available here.

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Re: Wrath of the Lich King Alpha Leak!!!!!!!!!

Postby Wolfz » Wed May 21, 2008 4:28 am

sorry for the missing images.

I just found that off the client download site.

RIght now the file size is 2.5GB and can be downloaded via the blizzard downloader (strange...)

http://rs161.rapidshare.com/files/11640 ... loader.exe

Is the link to the download if anyone wants to try it out.
But since there is no alpha key, or alpha account avalable, i think you can only run this on private servers.
Is it worth making a private server and running this???
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Re: Wrath of the Lich King Alpha Leak!!!!!!!!!

Postby Warburn » Wed May 21, 2008 12:23 pm

Deathknight spells:

* Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side.
* Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.
* Chromatic Rune Mastery - Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec.
* Degeneration (Rank 3, Level 76) - Instantly attack the target, dealing 60% weapon damage and inflicting a disease dealing ${$m2*7} over 15 sec. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.
* Dancing Runeblade - Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
* Hungering Cold - A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.
* Unholy Blight - A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.
* Corpse Explosion - "Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards."
* Mark of Blood (spell or talent?) - "Place a Mark of Blood on an enemy or ally. Whenever the marked target is healed, all party members receive a fraction of that healing. If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Each person can be healed for a maximum of 3000 per Mark."
* Icebound Fortitude - Consumes all available Runic Power, causing the Death Knight to become immune to Stun effects and increasing armor by 50% for up to 12 sec. Does not remove existing Stun effects. [60 sec cooldown]

Deathknight talents:

* Black Ice - Increases your Frost and Unholy spell damage by 1/2/3/4/5%.
* Dirge - Whenever you kill a diseased target that yields experience or honor you have a 1/2/3/4/5% chance of the corpse riding as a free Ghoul. You can have a maximum of 2 Ghouls at one time.
* Spell Deflection - Reduces all spell damage taken by 3/6/9/12/15% for 10 sec following a successful parry.
* Bladed Armor - You gain 4/8/12/16/20 attack power for every 1000 points of your armor value.
* Butcher - Whenever you kill an enemy that grants experience or honor, you generate Runic Power. In addition, Runic Power takes longer to decay outside of combat.
* Bone Armor (Rank 1) - "The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min." [Power type: 5, power cost: 25, cooldown: 30 sec]
* Chromatic Rune Mastery - "Whenever a Blood, Frost or Unholy Rune activates, it has a 2/4/6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec."
* Rage of Rivendare - You do 2/4/6/8/10% additional weapon damage to diseased targets.
* Tundra Stalker - "You deal 2/4/6/8/10% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
* Deathchill (Rank 1, Level 56) - "Launches an Icy Touch at every enemy within 40 yards, dealing 4 damage per Runic Power to each target and causing a high amount of threat." [0 power cost, cooldown: 60 sec]
* Wandering Plague - "When the diseases you inflicted upon an enemy target cause damage, there is a 5/10/15% chance the disease will instead damage all enemies within 8 yards. This damage will not cancel spells normally cancelled when targets take damage."
* Improved Corpse Explosion - "While Corpse Explosion is active, corpses have a 10/15/20/25/30% chance to explode for increased damage."
* Crypt Fever - "Diseases caused by you or your Ghouls also reduce an enemy's attributes by 5/10/15% per disease."
* Ravenous Dead - "Increases the Strength of you and your ghouls by 1/2/3/4/5% and reduces the cooldown on Raise Dead by 30 sec."
* Pestilence - "When an enemy that grants experience or honor dies while suffering from one of your diseases, its corpse has a 10/20/30% chance of producing 1/1-3/3-5 Blood Worms. Blood Worms attack your enemies, healing you for the amount of damage they deal for 15 sec or until killed."
* Sudden Doom - "Your Blood Strikes have a 4/8/12/16/20% chance to make your next Death Coil consume no Runic Power if cast within 8 sec."
* Scent of Blood - "After being struck by a ranged or melee critical hit, you gain the Scent of Blood effect, causing your melee hits to steal life from the enemy for the next 6 sec."
* Improved Icebound Fortitude - "Increases the duration of your Icebound Fortitude. In addition your Icebound Fortitude will dispel any damage over time effects and replace them with heal over time effects."
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Warburn 80 Shaman / Azim dah MIGHTY 80 Warrior / Mustakrakesh 70 Priest
Oracle of Lady Nyx and Stone Guard of the Horde.

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Mehtahz
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Re: Wrath of the Lich King Alpha Leak!!!!!!!!!

Postby Mehtahz » Wed May 21, 2008 10:43 pm

The title music sounds really good

http://youtube.com/watch?v=03pt2ZdzqDQ
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Re: Wrath of the Lich King Alpha Leak!!!!!!!!!

Postby Tomoyo » Thu May 22, 2008 5:57 am

http://wotlk.wikidot.com/

WotLK leaks wiki.
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Baelspar
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Re: Wrath of the Lich King Alpha Leak!!!!!!!!!

Postby Baelspar » Fri May 23, 2008 7:52 am

Great, I'm going to need new gnome punting boots. Just imagine my poor toes after laying into one of those clockwork gnome. By the by, I'm filing papers against gnomish engineers for stealing that design from our Elftronic Arcane guardians. I can't wait to dismantle one, or a thousand.
Grellix - 42 Mage/Yaengohl - 80 Rogue/Baishan - 39 Hunter/Urina - 72 Shaman


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