Gear, raid recruitment and you

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Aitana
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Gear, raid recruitment and you

Postby Aitana » Tue Jun 17, 2008 3:38 pm

So you just hit 70? Congratulations! :brewfest: That took a lot of time and effort. Now you have arrived at the magic number and it's time to go hit Black Temple and the Sunwell and show those bad boys who the real bosses of the game are, right?

Slow down ... not so fast there ...

There is a little secret Blizzard didn't tell you when you started playing. There are two types of leveling in this game. You hit the level cap for one by hitting level 70. Now the next one starts. Not all level 70's are the same and can participate in all raids in any meaningful way. Let's review a little so that you understand what I mean.

Think back to when you were level 20. If somebody were to run you through Scarlet Monastery back then you would have gotten some great gear, but you would not have been able to contribute to the group in any meaningful way. As dps, all your spells would have bounced off the mobs. As a tank, you would have gotten eaten alive. As a healer, you would not have been able to do enough healing to keep the tank alive unless he barely needed any healing. If you went in a group that wasn't significantly overgeared, the group would fail because you would have been dead weight. Everybody who plays understands this. What some people don't realize is that it is the same after 70.

Let's talk about 70 gear in terms of levels. If you go to http://be.imba.hu you can see information about your gear level as a 70. It gives you an idea about where you can perform well with the gear you have. It is imperfect, but it does give you an idea

Let's suppose we have a group of 70's that decide to go to Karazhan. Some have not had time to improve their gear yet. According to http://be.imba.hu they do not have gear adequate for heroics, much less Karazhan. The other members of the raid have gear that is adequate for Karazhan, but just barely. The result will be much like taking a level 20 player in a group with four other players that are at the right level to run Scarlet Monastary. If the other players had great gear, the poorly geared 70's could be carried by the players with great gear. That's ok up to a point. It is one way that we do work on gearing up new 70's, although we do expect you to take other steps to improve your gear as well like getting gear from instances and crafting. But let's look at this a little more.

Something similar happens in more advanced raids and progression raids. To be successful in Gruul's, the group has to have gear that is of that level and a lot of it comes from crafting, Kara, badges and heroics. To be successful in The Eye, the group has to have gear that is of that level and a lot of it comes from crafting, Kara, Gruul's, Mag, badges and heroics. And so it goes with rest of the pve progression. Unless the group that signs up has adequate gear, the group will not succeed. That brings up a question that we are going to be faced with that hasn't been a big issue, but it could become more of a problem in the future.

Let's say that we get 30 people that sign up for A'lar, but only 20 of them have gear that is suitable but not overpowered for the instance and the other 5 have gear that is barely suitable for Kara. What should we do? Should we draft 25 of the people that signed up knowing that we won't be able to down any bosses because overall our gear will be inadequate? If we can't find 25 available guildies with adequate gear, do we draft those that are undergeared instead of non-guildies even though we know we can't be successful if we do? Or do we fill the remaining slots with non-guildies with the gear for the instance so that we can down the boss and work on gearing ourselves to put the boss on farm so we can bring along a few undergeared guildies?

I am asking these as rhetorical questions to let you know what the officers have been discussing so that you will be aware of the issues we face. I also want to let you know what goes into our thought process as we decide who gets drafted for raids. I have had the discussion about who gets drafted for raids with many of you as part of the interview process. We do try to pick people on a "first come, first serve" basis, but we also consider gear and raid balance so that the raid can succeed. Be prepared that there will be times that we might not draft someone that signs up if the person is significantly undergeared, and there might be cases where we end up going outside of the guild because the guildies that are available are significantly undergeared for the instance.
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Linkan
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Re: Gear, raid recruitment and you

Postby Linkan » Tue Jun 17, 2008 10:10 pm

That is pretty much it.

Everyone must hard on their gear outside raids before considering raiding (but you can sign up anyways, but dont expect to get drafted).

Need help on what to do or when to improve? Ask and you will get a ton of orientation.

Show up to Kara at your best, with pots/elixirs/flasks to compasate for ypour lack of gear? Our raid leader does watch that and you will get extra points.
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Re: Gear, raid recruitment and you

Postby Tului » Thu Jun 19, 2008 5:09 am

Extra DKP? *drinks pots*

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Aitana
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Re: Gear, raid recruitment and you

Postby Aitana » Thu Jun 19, 2008 8:56 am

Tului wrote:Extra DKP? *drinks pots*

We'll give double DKP for every pot, elixir and buff food item you bring for your class!



>.>

<.<

>.<



Well, we would if we used DKP :P
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Re: Gear, raid recruitment and you

Postby Gorehorn » Thu Jun 19, 2008 3:21 pm

Because two times zero DKP is twice as good as one times zero DKP!

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Re: Gear, raid recruitment and you

Postby Warburn » Fri Jun 20, 2008 4:56 pm

Gorehorn wrote:Because two times zero DKP is twice as good as one times zero DKP!


Peeps might tink Trolls no good wit math. Dey be wrong.

Mah brothah, what ju say is wrong. 2x0 = 1x0. Same ting = zero.
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Re: Gear, raid recruitment and you

Postby Elidore » Fri Jun 20, 2008 10:33 pm

Hello my Nyx friends!
I'm sure it comes as no surprise the Elidore and his small band of alts are controlled by a casual gamer. Mostly because of a desire to keep a steady job and balance time with my family. However, my family will be gone for five weeks this summer which means I can graduate from casual gamer to WoW maniac :)

So my question is how best to make use of this time to improve Elidore's gear and enjoy additional time with my Nyx friends? I've never have even considered Kara and rarely do regular instances. I actually thought I had pretty good gear for a casual gamer till I visited the link Aitana provided. (It's mostly from PvP honor points). So what would you recommend? Can I get a fair amount of high quality gear from a month of Kara? Or should I join an arena team and do that? What about farming badges? I know very little about any of these options since I've never had time to participate at that level. I doubt I will on a sustained basis. But for four glorious, albeit lonely, weeks this summer - I want to experience Wow at a deeper level.

I look forward to the sage advice many of you have to offer.
Elidore

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Re: Gear, raid recruitment and you

Postby Tomoyo » Fri Jun 20, 2008 11:00 pm

Honestly, there's no reason you couldn't do all these at once. You should really decide though if you want to focus on PvE or PvP for this.

If you're like me though and can't decide...
* Farm badges by joining our Kara runs that are mostly full clears, and do the daily heroic as well as heroics linked to quests such as the Champion of the Naruu questline.
* Join an arena team and do your 10 matches a week. You might not get a lot of arena points, but it should be good enough for at least 1 s4 item before you stop (probably the gloves), and you'll have PvP gear already to help you get started.
* When you're not running Kara, in a heroic, or doing an arena match, either do daily quests (grinding for enough gold to purchase epic crafted items), or grind BG's for much much more honor.
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Re: Gear, raid recruitment and you

Postby Taldor » Sat Jun 21, 2008 6:04 am

Well put Aitana and Tomoyo. I once too thought being 70 and having purples was good enough for 70 raiding but boy was I wrong. Some Pvp gear is fine but it lacks the stats you need to raid. Having the correct stats for your character at 70 is a whole other issue. For example not having the correct hit rating. You can hit a level 70 plus boss with all you got but will do no good if your hit rating is low. I know this only from a ranged dps view so if melee could share their thoughts for there numbers for new raiders that would be better from them than I. To effectively do dps against a 70 plus boss you need a spell hit rating of 16%. Also as you go further into rading mana becomes an issue so mana regen stats help greatly. Also threat is another issue. I could go on and on about other things but each class differs with their talents on accumulating some of these stats. So if any potential new raiders have any questions feel free to ask. No question is a newb question when it comes to raiding it is serious business. Also there are several sites on the Internet that can help with class builds and numbers you need to reach these numbers. Just thought I would share my input seeing that i was one that found out the hard way. Good luck to all new raiders!

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Re: Gear, raid recruitment and you

Postby Warburn » Sat Jun 21, 2008 2:10 pm

Kara is our vehicle for gearing entry level raiders. Although you need to have some pre-req stats that differ from class/spec to class/spec, I am sure that you - Elidore, are ready for Kara. Hell you don't even need a key anymore. In Kara you might get gear, and definitely get badges.

Sign up for any of our raids at http://www.wow-raidar.com.

looking over your armory profile, I think you are most lacking in mana. Ask Tului, Cebjyre, Telarr or Zeers - your fellow hunters for gear gathering tips. You can also use the http://www.wowarmory.com "Find an Upgrade" feature.
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